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Showing results for tags 'skinning'.
Hello, I'd like to import a blender animation (a simple plane skinned to a single bone) via glTF into BJS-sandbox, but it looks weird, I get a black animated triangle. To keep it simplest as possible, I removed the texture in the attached GLTF-file. Please can someone help or provide a functional sample (gltf or ideally in blender format) Thanks in advance armature.gltf
Hi, I'm playing with a wearables system to load clothes pieces and associate them with a baseMesh's skeleton (not unlike the XBox avatar stuff). http://babylonjs-playground.com/#WDMRY#23 There should be two models, one clapping and one cheering. They should be wearing different wearables (loaded during runtime and set via wearableMesh.skeleton = baseMesh.skeleton) I've run into a weird issue on devices that run out of uniforms for skinned models. Works great on my desktop (Chrome), but on my Nexus 6, I see shader compiler errors and messages that say it will fall back to