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Showing results for tags 'sloping'.
Hello everyone, I've been looking in to how one might create sloping tiles in Phaser.js and its Arcade physics engine. From what I've done so far, I just basically have two squares moving through the middle of an existing square as an experiment to see if my 'limited' knowledge of maths actually works (see fiddle): http://jsfiddle.net/drunkenoodle/qLuzv06c/10/. My plan was to simply move a sprite along that same trajectory while ignoring the left and right collisions of the tile... So I gave it a shot and attempted to apply the method to Phaser, although had very little luck doing so. I've