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Showing results for tags 'snow'.
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Interactive Christmas Greeting Card
DemGam posted a topic in Game ShowcaseThis is Interactive Christmas Greeting Card made with Construct 2. Don’t forget to wish your friends a happy New Year and merry Christmas. The only thing to do is to enter his/her name and send a generated link by the most popular messengers. This card will leave no one cold. How To Use: Enter name(s) to whom you want to send wishes. Copy URL and send it to your friend. Enjoy a colorful and beautiful card. TRY IT HERE Or copy this link: https://preview.codecanyon.net/item/interactive-christmas-greeting-card/full_screen_preview/29408502?ref=demgam
simon_bg posted a topic in Questions & AnswersHi guys, After some previous attempts to solve some problems in our project, we saw that we were not getting anywhere so we decided that we needed a professional help. This is the offer we published on the Upwork platform, so if anyone is seriously interested in completing the job, please contact us. This is the text of the offer: _______________________________________________________________________________________________________________________________ Representation of a snow-covered mountain scene in Babylon.js Engine The task consists of representing a snow-covered mountain landscape with forest and water bodies in Babylon.js. The focus has to be made on the visual attractiveness while still offering high performance. An example of a scene like that would be this one (Scene1), made in Three.js. We are providing a basic scene (Scene2) made in Babylon.js, and the following improvements have to be made to this scene: 1) Implementing a GLSL Shader / Babylon.js Custom Material which accepts the following criteria: Terrain Texture: - Rocks: should be a procedural texture with a nice natural transition between the snow and the rock texture like in the Scene1. - Water: should be the WaterMaterial provided by Babylon.js Material library. - Snow: it is already acceptable in the Scene2, but any visual improvement is welcome. If needed, the mask image for the texture mapping can be also provided as three separated alpha mask images, one for each type of texture. Furthermore, it has to support a Dynamic Texture on top of the Terrain Texture, so that it should be possible to draw directly on the ground. An example of this would be this scene (Scene3), implemented with ShaderBuilder : The problem with this scene is that it lacks bump maps, fog and shadow effects. There should be visual consistency across the most popular browsers: Chrome, Firefox, Edge and Safari. _______________________________________________________________________________________________________________________________ If you have any questions, we're ready to answer them. Thanks!
Preloaded Particles? Ex: Snow on Screen When Game StartsHi Everyone, I've got a game with falling snow, but it would be nice if the snow was already falling when the game starts. Right now it starts with a dark sky and then the snow starts falling. In Unity I believe that is an option called Preload(ed) for their particle system. I just noticed the Particle Storm plug-in is available--maybe it has this feature. Can someone give me any advice!? Thanks so much for such an awesome framework and community.