Browser games may be accessed on devices with very different screen sizes and input methods.
For simulation games, presenting multiple statistics and interactive controls can make responsive design particularly challenging.
A layout that feels comfortable on a desktop screen might require a completely different information hierarchy on a smaller display.
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How would you approach responsive UI for a game that includes character statistics, decisions, and progression controls?
Would you simplify the layout, introduce collapsible panels, or create a separate mobile interface?
I'm interested in practical approaches rather than assuming one layout works everywhere.