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Does anyone know if there's a reason why spatial audio doesn't work when animating a camera towards a mesh that has an audio source either attached or placed in the same position? My project has an Arc Camera parented to a mesh, which is then animated around a scene. I've set up end points where the camera parent will animate to, with the idea being as soon as it approaches the centre of the target position the spatial audio will kick in. However, in practice this doesn't appear to ever happen and in fact the only way I seem able to get it to work at all is if I manually zoom or move the arc camera past these audio zones. Any thoughts anyone?
Hi, I've been working on a new Panda.js physics plugin. It uses "Spatial Partition" to boost performance of body collisions. An advanced tilemap collision support is coming soon. You can find the repo here. Tilemap collision will use the technology introduced by Metanet Software, you can see the tutorials here. Note: this plugin requires official physics module, so it may be broken if other plugins changes the built-in one. Note II: it's still under development and should not be used in any REAL product, contributions are welcome Regards, Sean