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Found 1 result

  1. I have a TileMap I created in tiled. (32x32)I tried to make the phaser when pressed to the arrow keys a character (sprite) walked to the next tile. But if I do sprite.x + 32, for example, it moves very fast.Wanted him to walk in tile by tile. Example: if (cursors.left.isDown) { // Move to left tile. }