Search the Community

Showing results for tags 'spritesheet atlas'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 2 results

  1. There are multiple atlas animations I load in (idle, walking, running, etc). How can I attach all these animations to the player without loading in all the .png files into a single spritesheet? I would then play an individual animation under a certain circumstance (left key pressed, right key pressed, etc).
  2. Hello everyone! I'm almost finished my project, during project building i used sprites and spritesheets as separated images. Now i think that was not a good idea So now i want to pack my sprites and spritesheets to texture atlas. I found such cool program as texture packer and did all the things to pack my images. Now i have follow severities: 1) After loading textures from texture atlas previous keys, wich i used for sprites will be not valid and as i understand it impossible to rebind it to textures from atlas (i hope this is wrong ). So may be here exists some easier way then rewrite all the lines which contained previous sprite keys. 2) I used spritesheets for animation in my project and the second problem is i don't know how to make spritesheet using image inside atlas. Is it possible? Or should i slice all my spritesheets on frames and add it 1by 1? 3) Is it worth the efforts? Best regards and the for advance