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Found 1 result

  1. Hi everybody, the documentation says that: Is this still true and if, how can I workaround? At the moment I need two things to happen while switching states: 1. the previous state needs to be paused but keep alive, because if I open the menu (as state) on a world map (as state) and exit (return), I will not calculate the position of player, camera and every object before. 2. some objects need to be passed through, e.g. the player. I always need his stats (menu & combat), inventory (menu, worldmap, & combat) and other attached flags (worldmap as event condition).
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