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Found 2 results

  1. Hello everybody :-) I'm trying to use ExtrudeShape for creating a building shape and am having trouble with the cap. I understand that the cap is not tessellated (triangulated) so it would be faster. But when I have concave angles in the shape, it doesn't look good. I also tried using Ribbon for the roof polygon somehow, but the tessellation doesn't happen here either of course. Here is my code: http://www.babylonjs-playground.com/#1KQZAF#0 I tried using PolygonMeshBuilder but the mesh is rotated the way I don't want it to and some walls keep dissapearing depending on
  2. Hi, I'm trying to create a textured box2d polygon. I thought this is a common problem, but the resources I find a rare. Anyway, my progress so far is pretty ok (screen attached). See for yourself: http://jsfiddle.net/georgie/x6yva6v0/2 There are actually two problems to solve. Problem A: Texturing a polygon (and don't use a mask) Problem B: (Edit: Already solved, see my response) Transform a group of shapes (rectangles & triangles) to a list of vertices forming a single polygon. Problem A (Texturing) The texturing part is nearly done. There is only one problem left: How do I create the
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