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Following my previous post now I'm trying to use compressed textures to see if that will improve the performance on ipad 2 / mini gen 1. We are using texture packer to create the textures? What are the recommended pixel format settings? I tried a few that look very bad. How can I load an atlas with the texture? The current method doesn't seem to allow loading an atlas and several textures: https://photonstorm.github.io/phaser-ce/Phaser.Loader.html#texture Thanks for the help!