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  1. Many of you know games like, and many others. Most of them are implemented on top of WebSockets, which is based on TCP. Due to that pretty much all of them suffer from some latency issues making them less responsive and limiting over what multiplayer games can be implemented in the web today. So here is public demand for Web UDP: Which is collaborative effort to shape requirements by developers as well as awareness about need of UDP, so to motivate W3C members and browser vendors for work on specs and implementations that will allow use of UDP in server-client cases. Please contribute, participate and share to raise awareness and get the momentum.