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Found 2 results

  1. The original Metroid for NES turns 30 years this year. To celebrate this and as an exercise I'm recreating the game with Phaser (although it will probably be just a partial remake). I put what I have done so far online tonight and embedded it in a quickly made dedicated Wordpress site. The site was made partly to offer Nintendo an explanation to what this is and a contact form to send a cease and desist request to if they would stumble upon this and decide that they disagree with it. I'm particularly happy with the still unoptimized performance on my mobile (only tested in Android/Chrome), but beware that there will be a significant delay between the title screen to the actual game on weaker devices. Available here: metroid.niklasberg.se Update - 2016-03-29: Alpha 2 Alpha 2 was uploaded today which adds complete world map, save game support, elevators, dat.GUI integration, two player mode (experimental) and 16-bit mode (experimental). Read more: http://metroid.niklasberg.se/2016/03/28/alpha-2-released/ First version includes: Complete Brinstar map, but only populated with enemies in the path to the first missiles All items except varia and wave beam. Keep right to reach a special room containing all of them. All brinstar enemy types. They won’t behave exactly as in the original though. My aim was to add them all, and in some cases I just went ahead as I remember them without comparing with the original. Doors, destroyable blocks and lava. Touch controls on touch devices (and decent performance on at least my Nexus 5 mobile).
  2. Is it possible to get diagonal values or preferably multiple directional values ({up: true, right: true, down: false...}) from the Dpad without modifying the plugin? I use "stick.direction" now, but it's limited to one value of Phaser.LEFT, Phaser.RIGHT, Phaser.UP or Phaser.DOWN.
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