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Found 1 result

  1. Probably I could come up with my own solution. Just wanted to know how other Phaser developers solve this problem, i.e separate your game logic from your visual parts in a given Phaser.State? I have this GameScreen which is Phaser.State where the actual game is played. So I add several buttons, background and stuff in create() but at the same time I have to keep track of the game data and logic, what goes where, etc... Are there some code templates for this? Let me know your thoughs.
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