Jump to content

Search the Community

Showing results for tags 'webgl cloud mobile'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi all, For professional reasons, I'm digging the topic of mobile devices and 3D general usages (gaming, configurator, architecture..) Please be kind and do not prepare tomatoes: I'm not a 3D specialist at all, that's why I come with my silly questions :-) I did a small benchmark taking as reference 3D rendering engines located in the Cloud and computing ALL on-the-fly (by opposition to precomputation to produce an WebGL model). It sounds to be emerging and not completly mature but it's my reference. I see a lot of advantages compared to WebGL: freedom of movment in scenes, highly realistic textures and independance against the computation power of the mobile device (if the scene is complex). This is my understanding but I have difficulty finding information because WebGL seems to be completly hegemonic ! According to you, are cloud on-the-fly rendering solutions a dead-end or the future (taking into technological evolutions: networks...) ? David
×
×
  • Create New...