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  1. Nintendo has revealed a new Nintendo Web Framework to support the development of HTML5, JavaScript and CSS apps on the Wii U. The framework, based on WebKit technologies, also supports the Wii U GamePad, Wii Remote controllers and JavaScript extensions such as video playback. Speaking at GDC 2013, Nintendo claimed that that the toolset for apps would reduce development times and allow for the easy creation of apps through using common web technologies. http://www.develop-online.net/news/43682/GDC-13-Nintendo-supports-HTML5-with-web-framework-for-Wii-U
  2. I'm trying to make it to where the user can draw lines on the screen, with a bitmapData object. When I try to draw on the screen, I get a 404 error, and I'm not sure why. Any help is appreciated! Here's my code: var game= new Phaser.Game(720,1000,Phaser.CANVAS, 'game_div');var play={ preload: function() { this.game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; this.game.scale.setShowAll(); game.scale.refresh(); this.game.load.image('nope','assets/wrong.png'); }, create: function() { this.bmd=this.game.add.bitmapData(720,1000); this.ctx=this.bmd.context; this.ctx.setLineWidth(5.0); th
  3. "For most web developers the fundamental model of a web page is the DOM. Rendering is the often obscure process of turning this representation of a page into a picture on the screen. Modern browsers have changed the way rendering works in recent years to take advantage of graphics cards: this is often vaguely referred to as “hardware acceleration”. When talking about a normal web page (i.e. not Canvas2D or WebGL), what does that term really mean? This article explains the basic model that underpins hardware accelerated rendering of web content in Chrome." http://www.html5rocks.com/en/tutoria
  4. Yes, that's right: 14. We think that the engine switch from Presto to WebKit that we announced a few weeks ago is such a big step that we decided to skip the 13 number altogether, and go straight to 14! But there's more than just the engine to talk about: you'll also notice a total overhaul of the UI in native code, making it fit well with the latest Android design guidelines. Go get the beta from Google Play or point your browser to m.opera.com, and give it a spin! Android 2.3 and up Currently, we support Android 2.3 and higher. That's important, as 45% of Android users are still on Ginger
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