space_elevators Posted October 25, 2014 Report Share Posted October 25, 2014 Hi, all - I'm using Typescript and Phaser 2.1.1 Arcade physics to check for collisions within a single group. I've seen that I should be using update() { game.physics.arcade.collide(group);}but I can't seem to pass a single parameter to the collide() function. If I enter the above, I just get Error 4 Could not select overload for 'call' expression.Error 3 Supplied parameters do not match any signature of call target. Again, I'm using Typescript, if that makes any difference. Any suggestions? Thanks! Quote Link to comment Share on other sites More sharing options...
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