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Sprites being cached?


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Noob question here.....I had an sprite in an assets folder to load into a game,loaded it in and it worked fine,  then later on I resized the image and put the resized image in the assets folder but when i load my Phaser game it does not load the new resized image for the sprite, it loads the old sized image, like it's being cached. Only way I can get the resized image to show up is if I name it something completely different, anytime I try to load a sprite with that image name it always pulls up the old image, no matter the size of the image in the source folder.

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