Jump to content

Adapt CYOS for live coding


Recommended Posts


I'm a VJ, I spent the last 2 years in the Cinder C++ framework for creative coding, building my pixel shader app, which uses Spout for texture sharing between apps.


I got a fantastic idea to make an extension to it:

Adapt CYOS to be a live coding environment for the visuals!


It involves several tweaks:

  • as the audience of VJ shows are expecting a fullscreen render of the output, I need to find a way to send the current edited pixel shader to my C++ app (via node.js I guess)
  • each character typed in the editor should trigger a compilation of the shader, without having to press the "Compile" (play) button, then if it compiles without errors, sending the pixel shader to the C++ app
  • rename the uniform variables to have the same names as shadertoy (uniform sampler2D textureSampler becomes uniform sampler2D iChannel0 for instance)

It means it could run on any recent device in a supported browser to control a VJ show locally on remotely.


Let me know what you think and if you want to get involved.



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...