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Tween triggering


doyouknowyou
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I'm triggering a tween using:

 

    highScore = game.add.tween(highScore.cameraOffset);    highScore.to({ x: worldX }, 700, Phaser.Easing.Cubic.Out);    highScore.to({ x: worldX + worldX * 2}, 700, Phaser.Easing.Cubic.Out);    highScore.to({ x: worldX - worldX * 3},1);

which tweens a 'Highscore!' message to the center of the window, off the camera, then back to the starting position.

 

Triggering the tween I have: 

 

    if (score > previousBest){        newHighScoreText();    }

Nice and simple, and it works perfectlym except if I get a new highscore whilst the tween is active, it gets retriggered, messing up the animation. Is there an easy way to execute a tween, but have it complete before it can be triggered again?

 

Thanks!

 

  

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