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Spritebatch and Culling


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Hey guys!


If I have a large selection of sprites (tiles) that are owned by a spritebatch - what is the most efficient way of culling them?  Currently I am adding / removing from the batch.  Is this this the best way?  If so, what is the most efficient way of updating the contents of the spritebatch?


current I am being lazy and flagging those that are 'to be rendered' and placing them in an array and doing something like:




is there a quicker way I can do this?


Thanks :)

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