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Spritebatch and Culling


tomph
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Hey guys!

 

If I have a large selection of sprites (tiles) that are owned by a spritebatch - what is the most efficient way of culling them?  Currently I am adding / removing from the batch.  Is this this the best way?  If so, what is the most efficient way of updating the contents of the spritebatch?

 

current I am being lazy and flagging those that are 'to be rendered' and placing them in an array and doing something like:

batch.removeAll();

batch.addMultiple(array);

 

is there a quicker way I can do this?

 

Thanks :)

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