joshcamas Posted November 5, 2014 Share Posted November 5, 2014 How does one make a mesh or sprite unaffected by fog? Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted November 5, 2014 Share Posted November 5, 2014 Not sure if applicable, but a pull request occurred recently concerning turning off fog on a mesh basic. In 2.0.alpha. Maybe look in repository. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 5, 2014 Share Posted November 5, 2014 Yep, 2.0 alpha now support stdmaterial.fogenabled:https://github.com/BabylonJS/Babylon.js/pull/306 Quote Link to comment Share on other sites More sharing options...
joshcamas Posted November 6, 2014 Author Share Posted November 6, 2014 Cool!Don't forget to add it to sprite manager as well. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 6, 2014 Share Posted November 6, 2014 It will be in next push Quote Link to comment Share on other sites More sharing options...
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