[email protected] Posted November 5, 2014 Share Posted November 5, 2014 Is the source code for the editor open source? I saw an empty github project for it at https://github.com/BabylonJS/Editor. Thanks,Dan Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 5, 2014 Share Posted November 5, 2014 Here:https://github.com/BabylonJS/Editor/tree/develop julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
[email protected] Posted November 5, 2014 Author Share Posted November 5, 2014 Fantastic, I have been searching high and low for hours! -Thanks,Dan Quote Link to comment Share on other sites More sharing options...
[email protected] Posted November 5, 2014 Author Share Posted November 5, 2014 I tried to run it by opening index.html and got almost a blank screen with only two tabs on the left side: General and Material (I ran chrome like this: start chrome --allow-file-access-from-files) Then I tried to load the sln project into vs2012 and got the the following error in the VS output window:http://localhost:1411 : error : Error opening web http://localhost:1411. Unable to open the Web site 'http://localhost:1411'. The Web server 'http://localhost:1411' could not be found. I am new to Babylon, so I definitely do not know what I am doing here. For one thing, I have VS2012 ultimate, not 2013 which the solution is created for. But I think the "localhost:1411" error shall be due to something else though. -ThanksDan Quote Link to comment Share on other sites More sharing options...
[email protected] Posted November 5, 2014 Author Share Posted November 5, 2014 I figured out the first part, i.e., how to run the Editor. The issue was that the Editor does not come with Babylon.js files, I have to copy them into the Babylon.js folder. The 2nd problem still remains though: i.e., error on loading the solution to VS2012. Quote Link to comment Share on other sites More sharing options...
joshcamas Posted November 6, 2014 Share Posted November 6, 2014 Aw man, having this link would have been great! It's possible that you're not able to load the shader files, possibly? Quote Link to comment Share on other sites More sharing options...
[email protected] Posted November 6, 2014 Author Share Posted November 6, 2014 I can already run the Editor (and hence load the shaders) as is. My problem right now is not being able to open the VS2013 solution with my VS2012. I understand my VS version is lower than VS2013 that creates the solution file, but the "http://localhost:1411" error does not appear to be caused by the version difference. Peeking into the solution file, it seems to refers to /localhost_1411 specifically (seems that the Visual Studio solution requires a local server to be running???). Below is the complete solution file for the Editor: Microsoft Visual Studio Solution File, Format Version 12.00# Visual Studio 2013VisualStudioVersion = 12.0.21005.1MinimumVisualStudioVersion = 10.0.40219.1Project("{E24C65DC-7377-472B-9ABA-BC803B73C61A}") = "BabylonJSEditor", "http://localhost:1411", "{3D481FEA-281D-4E78-BE69-62A1841C25D7}" ProjectSection(WebsiteProperties) = preProjectUseIISExpress = "true"TargetFrameworkMoniker = ".NETFramework,Version%3Dv4.5"Debug.AspNetCompiler.VirtualPath = "/localhost_1411"Debug.AspNetCompiler.PhysicalPath = "..\BabylonJSEditor\"Debug.AspNetCompiler.TargetPath = "PrecompiledWeb\localhost_1411\"Debug.AspNetCompiler.Updateable = "true"Debug.AspNetCompiler.ForceOverwrite = "true"Debug.AspNetCompiler.FixedNames = "false"Debug.AspNetCompiler.Debug = "True"Release.AspNetCompiler.VirtualPath = "/localhost_1411"Release.AspNetCompiler.PhysicalPath = "..\BabylonJSEditor\"Release.AspNetCompiler.TargetPath = "PrecompiledWeb\localhost_1411\"Release.AspNetCompiler.Updateable = "true"Release.AspNetCompiler.ForceOverwrite = "true"Release.AspNetCompiler.FixedNames = "false"Release.AspNetCompiler.Debug = "False"SlnRelativePath = "..\BabylonJSEditor\"EndProjectSectionEndProjectGlobalGlobalSection(SolutionConfigurationPlatforms) = preSolutionDebug|Any CPU = Debug|Any CPUEndGlobalSectionGlobalSection(ProjectConfigurationPlatforms) = postSolution{3D481FEA-281D-4E78-BE69-62A1841C25D7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU{3D481FEA-281D-4E78-BE69-62A1841C25D7}.Debug|Any CPU.Build.0 = Debug|Any CPUEndGlobalSectionGlobalSection(SolutionProperties) = preSolutionHideSolutionNode = FALSEEndGlobalSectionEndGlobal Quote Link to comment Share on other sites More sharing options...
AlexeyJr Posted February 18, 2016 Share Posted February 18, 2016 Sorry i still don't understand How to run Editor??? Quote Link to comment Share on other sites More sharing options...
RaananW Posted February 23, 2016 Share Posted February 23, 2016 @AlexeyJr - This is a VS2013 Project. Open is with visual studio and run it @[email protected] - VS2013 comes with an internal web server (i assume 2012 as well?). It randomally selects a port to each project. The port selected here is 33404 (https://github.com/BabylonJS/Editor/blob/develop/BabylonJSEditor.csproj#L174) . Not sure when you got this port number. What file content did you paste here? Quote Link to comment Share on other sites More sharing options...
AlexeyJr Posted March 18, 2016 Share Posted March 18, 2016 Thank you, RaananW I soon will install VisualStudio and try run it again Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted March 20, 2016 Share Posted March 20, 2016 Hi AlexeyJr, To run the editor, you can use Visual Studio 2015 Community (free) or simply using node.js Install the packages: "npm install" Build Editor: "gulp build" Run the editor: "gulp webserver" GameMonetize and AlexeyJr 2 Quote Link to comment Share on other sites More sharing options...
AlexeyJr Posted June 11, 2016 Share Posted June 11, 2016 On 20.03.2016 at 11:20 PM, Luaacro said: Hi AlexeyJr, To run the editor, you can use Visual Studio 2015 Community (free) or simply using node.js Install the packages: "npm install" Build Editor: "gulp build" Run the editor: "gulp webserver" Thank You, Luaacro. I installed "node.js" & "npn" from here: https://nodejs.org/en/ Then run "cmd" and paste this "npm install --save-dev gulp-webserver", and this "npm install -g gulp-server-livereload" But Action Builder is still "script error" Honestly i don't fully understand what is npm and gulp webserver... Shall I make virtual http server via this "gulp webserver" or somthing? Please, one more help ) Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted June 15, 2016 Share Posted June 15, 2016 no worry, you do not need to go too deep Just install node.js ans npm (done), open a command line interface (cmd, done), go to the directory of the editor and type these commands : - npm install - gulp build - gulp webserver that's all for the actions builder, can you get the latest version of the editor ? It is possible that the version you have now has some bugs. Now with the latest version it should be ok AlexeyJr 1 Quote Link to comment Share on other sites More sharing options...
AlexeyJr Posted June 21, 2016 Share Posted June 21, 2016 Thank You! Quote Link to comment Share on other sites More sharing options...
Nabroski Posted June 21, 2016 Share Posted June 21, 2016 wget -m [website] works for me Quote Link to comment Share on other sites More sharing options...
Boz Posted June 21, 2016 Share Posted June 21, 2016 Just a bit off-topic sry @Nabroski : how do you get a quick screen GIF as you did ? very useful Quote Link to comment Share on other sites More sharing options...
Nabroski Posted June 21, 2016 Share Posted June 21, 2016 Hey, No Problem! You're welcome! I use GifCam.http://blog.bahraniapps.com/gifcam/ optional: edit for smaller file size.http://ezgif.com/resize Boz 1 Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted June 21, 2016 Share Posted June 21, 2016 +1 thanks for the tip Quote Link to comment Share on other sites More sharing options...
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