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Callback signature documentation?


tsphillips
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Is there a place (or places) that documents all possible callbacks and their signatures?

 

For example, the onInputDown() documentation (http://docs.phaser.io/Phaser.Events.html#onInputDown) references the Signal class, which has an add() method (http://docs.phaser.io/Phaser.Signal.html#add).  However, I can't find anything other than ad hoc examples on the web describing the expected signature of a listener (function).

 

I expect that different event types imply different listener functions, but I haven't been able to find any reference documentation describing this.  Also, I'm not sure where the best place for such documentation would be.  For now, I am using the below grep as a reference.  I'm assuming the dispatch functions roughly match the callback signatures.  If I'm off track, could someone steer me in the right direction?

animation/Animation.js:206: this._parent.events.onAnimationStart.dispatch(this._parent, this);animation/Animation.js:208: this.onStart.dispatch(this._parent, this);animation/Animation.js:235: this.onStart.dispatch(this._parent, this);animation/Animation.js:322: this._parent.events.onAnimationComplete.dispatch(this._parent, this);animation/Animation.js:323: this.onComplete.dispatch(this._parent, this);animation/Animation.js:396: this._parent.events.onAnimationLoop.dispatch(this._parent, this);animation/Animation.js:397: this.onLoop.dispatch(this._parent, this);animation/Animation.js:419: this.onUpdate.dispatch(this, this.currentFrame);animation/Animation.js:473: this.onUpdate.dispatch(this, this.currentFrame);animation/Animation.js:522: this.onUpdate.dispatch(this, this.currentFrame);animation/Animation.js:581: this._parent.events.onAnimationComplete.dispatch(this._parent, this);animation/Animation.js:583: this.onComplete.dispatch(this._parent, this);animation/Animation.js:673: this.onUpdate.dispatch(this, this.currentFrame);core/Game.js:793: this.onPause.dispatch(event);core/Game.js:814: this.onResume.dispatch(event);core/Game.js:828: this.onBlur.dispatch(event);core/Game.js:846: this.onFocus.dispatch(event);core/Game.js:880: this.onPause.dispatch(this);core/Game.js:892: this.onResume.dispatch(this);core/Group.js:226: child.events.onAddedToGroup.dispatch(child, this);core/Group.js:290: child.events.onAddedToGroup.dispatch(child, this);core/Group.js:356: child.events.onAddedToGroup.dispatch(child, this);core/Group.js:651: newChild.events.onRemovedFromGroup.dispatch(newChild, this);core/Group.js:1632: child.events.onRemovedFromGroup.dispatch(child, this);core/Group.js:1675: this.children[0].events.onRemovedFromGroup.dispatch(this.children[0], this);core/Group.js:1722: this.children[i].events.onRemovedFromGroup.dispatch(this.children[i], this);core/Group.js:1758: this.onDestroy.dispatch(this, destroyChildren, soft);core/ScaleManager.js:606: this.leaveIncorrectOrientation.dispatch();core/ScaleManager.js:620: this.enterIncorrectOrientation.dispatch();core/ScaleManager.js:644: this.enterLandscape.dispatch(this.orientation, true, false);core/ScaleManager.js:648: this.enterPortrait.dispatch(this.orientation, false, true);core/ScaleManager.js:682: this.enterPortrait.dispatch(this.orientation, false, true);core/ScaleManager.js:686: this.enterIncorrectOrientation.dispatch();core/ScaleManager.js:690: this.leaveIncorrectOrientation.dispatch();core/ScaleManager.js:696: this.enterLandscape.dispatch(this.orientation, true, false);core/ScaleManager.js:700: this.leaveIncorrectOrientation.dispatch();core/ScaleManager.js:704: this.enterIncorrectOrientation.dispatch();core/ScaleManager.js:1058: this.enterFullScreen.dispatch(this.width, this.height);core/ScaleManager.js:1074: this.leaveFullScreen.dispatch(this.width, this.height);gameobjects/Button.js:487: this.onInputOver.dispatch(this, pointer);gameobjects/Button.js:514: this.onInputOut.dispatch(this, pointer);gameobjects/Button.js:540: this.onInputDown.dispatch(this, pointer);gameobjects/Button.js:561: this.onInputUp.dispatch(this, pointer, isOver);gameobjects/Image.js:479: this.events.onRevived.dispatch(this);gameobjects/Image.js:504: this.events.onKilled.dispatch(this);gameobjects/Image.js:529: this.events.onDestroy.dispatch(this);gameobjects/Rope.js:216: this.events.onEnterBounds.dispatch(this);gameobjects/Rope.js:222: this.events.onOutOfBounds.dispatch(this);gameobjects/Rope.js:418: this.events.onDestroy.dispatch(this);gameobjects/Sprite.js:265: this.events.onEnterBounds.dispatch(this);gameobjects/Sprite.js:271: this.events.onOutOfBounds.dispatch(this);gameobjects/Sprite.js:602: this.events.onRevived.dispatch(this);gameobjects/Sprite.js:627: this.events.onKilled.dispatch(this);gameobjects/Sprite.js:652: this.events.onDestroy.dispatch(this);gameobjects/Text.js:241: this.events.onDestroy.dispatch(this);gameobjects/TileSprite.js:222: this.events.onEnterBounds.dispatch(this);gameobjects/TileSprite.js:228: this.events.onOutOfBounds.dispatch(this);gameobjects/TileSprite.js:451: this.events.onDestroy.dispatch(this);input/GamepadButton.js:112: this.onDown.dispatch(this, value);input/GamepadButton.js:130: this.onUp.dispatch(this, value);input/GamepadButton.js:145: this.onFloat.dispatch(this, value);input/InputHandler.js:859: this.sprite.events.onInputOver.dispatch(this.sprite, pointer);input/InputHandler.js:892: this.sprite.events.onInputOut.dispatch(this.sprite, pointer);input/InputHandler.js:924: this.sprite.events.onInputDown.dispatch(this.sprite, pointer);input/InputHandler.js:975: this.sprite.events.onInputUp.dispatch(this.sprite, pointer, true);input/InputHandler.js:983: this.sprite.events.onInputUp.dispatch(this.sprite, pointer, false);input/InputHandler.js:1290: this.sprite.events.onDragStart.dispatch(this.sprite, pointer);input/InputHandler.js:1354: this.sprite.events.onDragStop.dispatch(this.sprite, pointer);input/Key.js:162: this.onDown.dispatch(this);input/Key.js:188: this.onUp.dispatch(this);input/Mouse.js:494: this.pointerLock.dispatch(true, event);input/Mouse.js:500: this.pointerLock.dispatch(false, event);input/Pointer.js:299: this.game.input.onDown.dispatch(this, event);input/Pointer.js:343: this.game.input.onHold.dispatch(this);input/Pointer.js:592: this.game.input.onUp.dispatch(this, event);input/Pointer.js:601: this.game.input.onTap.dispatch(this, true);input/Pointer.js:606: this.game.input.onTap.dispatch(this, false);loader/Cache.js:567: this.onSoundUnlock.dispatch(key);loader/Loader.js:991: this.onLoadStart.dispatch(this._fileList.length);loader/Loader.js:1005: this.onLoadComplete.dispatch();loader/Loader.js:1158: this.onFileError.dispatch(this._packList[index].key, this._packList[index]);loader/Loader.js:1174: this.onPackComplete.dispatch(this._packList[index].key, success, this.totalLoadedPacks(), this._packList.length);loader/Loader.js:1206: this.onFileStart.dispatch(this.progress, file.key, file.url);loader/Loader.js:1420: this.onFileError.dispatch(this._fileList[index].key, this._fileList[index]);loader/Loader.js:1518: that.game.sound.onSoundDecode.dispatch(key, that.game.cache.getSound(key));loader/Loader.js:1756: this.onFileComplete.dispatch(this.progress, this._fileList[previousIndex].key, success, this.totalLoadedFiles(), this._fileList.length);loader/Loader.js:1770: this.onLoadComplete.dispatch();sound/Sound.js:383: this.onDecoded.dispatch(this);sound/Sound.js:404: this.onLoop.dispatch(this);sound/Sound.js:413: this.onMarkerComplete.dispatch(this.currentMarker, this);sound/Sound.js:426: this.onLoop.dispatch(this);sound/Sound.js:586: this.onPlay.dispatch(this);sound/Sound.js:635: this.onPlay.dispatch(this);sound/Sound.js:680: this.onPause.dispatch(this);sound/Sound.js:734: this.onResume.dispatch(this);sound/Sound.js:777: this.onMarkerComplete.dispatch(this.currentMarker, this);sound/Sound.js:784: this.onStop.dispatch(this, prevMarker);sound/Sound.js:866: this.onFadeComplete.dispatch(this, this.volume);sound/Sound.js:985: this.onMute.dispatch(this);sound/SoundManager.js:309: that.onSoundDecode.dispatch(key, sound);time/Timer.js:464: this.onComplete.dispatch(this);tween/Tween.js:692: this.onStart.dispatch(this._object);tween/Tween.js:770: this.onLoop.dispatch(this._object);tween/Tween.js:777: this.onComplete.dispatch(this._object);

Tom

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