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List of available filter shader uniforms


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I read somewhere, can't remember where, that PIXI filters has a built in uniform for the mouse position, so it made me wonder if there are other default uniforms available as well? Can I get the world-matrix perhaps?


Is there a list somewhere? Maybe in the source, I just can't seem to find it...

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    /**     * The fragment shader.     * @property fragmentSrc     * @type Array     */    this.fragmentSrc = [        'precision lowp float;',        'varying vec2 vTextureCoord;',        'varying vec4 vColor;',        'uniform sampler2D uSampler;',        'void main(void) {',        '   gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;',        '}'    ];
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