Jump to content

SetCollisionBetween produces Uncaught error


Recommended Posts

EDIT: Found solution, stupid mistake, my apologies

AWNSER (for those who got same error): the setCollision function takes the name of the layer from the json file. In this case CollsionLayer.



Hi guys, 


Probably a stupid question. I uploaded my code below. The problem I'm having is that I can't set the collision of a sprite with a layer from my 2 layered map. Any thoughts??



    //Dit deel laadt de tilemap
    map = game.add.tilemap('map');
    map.addTilesetImage('tiles', 'tiles');
    backgroundLayer = map.createLayer('BackgroundLayer');  
    blockedLayer = map.createLayer('CollisionLayer');
    //Speler inladen
    player = game.add.sprite(450, 1500, 'player');
    player.anchor.setTo(0.5, 0.5);
    player.body.collideWorldBounds = true;
In Update()
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...