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Import camera & light with ImportMesh method


Soulangel
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Hi everyone,

 

In my project, I use one Preloader (Thanks to Temechon ;)) to load geometry I need. So I use the importMesh method to import my different meshes.

But, unless I am mistaken in the importMesh method the parsedLights and parsedCameras is never called.

 

However ,in one of my models, I model 2 spot lights, and with the importMesh is never imported.

 

Is it possible to manage the import lights with importMesh method? If not why?

 

Regards,

 

Soul

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Today, we have 2 ways to import: only a mesh (the geometry with no light and no camera but the materials associated to it) and the loadScene to load everything: cameras, lights, meshes, animations and so on.

The importMesh has been designed to inject a mesh with its materials into an existing scene with its own camera & lightning.

In conclusion, you need to rather create your camera and lights by code or use the loadScene instead of importMesh.

David

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Hi,

 

First, I want to thank you for your answer.

 

Then, I understand the difference between the LoadScene (in charge to create a scene) and ImportMesh (add a mesh into an existing scene).

But, in my point of view, the loader alogithme should be the same, because some just need to load a scene, while the other manage objects with specific mesh and need to import mesh, will create an instance of their class (like me).

 

For instance: I have a rover with equipments including a camera and spots.

 

However, thanks to @raananw, the append Method solve my problem ;)

 

regards,

 

Soul

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I am happy it helped.

The append function is rather new, i think a month or two ago someone suggest to implement it (here in the forum, you can try searching). It's rather new and (i believe) not yet documented. I guess that with version 2 the documentation will be a bit better. (@Deltakosh, @davrous und Co., if any help is needed with documentation, please let me know, I would be happy to start documenting classes and their functions, I think everyone will benefit)

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@raananw:

 

It is expected that there was a new official documentation, but we have no news about it. We wait patiently.

This probably will be when version 2.0 will be complete (I love version 2 has come with export Unity3d to Babylon :) ). but I think Deltakosh tell us more about this (new official documentation). 
 

GOOOOD NEWS!!!!!!!!!!! I found a way to pay for a better documentation directly integrated into babylonjs.com !
 
Expect more news soon!


here:
http://www.html5gamedevs.com/topic/2640-documentation/?p=50797

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