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tileSprite memory problem


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I'm creating a game, and I'm board using 3 backgrounds with three different movements:

create: function(){

        this.sfondo = game.add.tileSprite(0,h-270,w,162,'sfondo');
        this.testa = game.add.tileSprite(0,h-160,w,92,'prova');
        this.pavimento = game.add.tileSprite(0,h-68,w,68,'pavimento');



update: function(){

        this.testa.tilePosition.x -= 0.35;
        this.pavimento.tilePosition.x -= 1.5;
        this.sfondo.tilePosition.x -= 0.20;



If the computer game, the game is perfect, but on the mobile goes very slow.
The problem is the tileSprite, but I can not create a remedy, advice? 

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