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Before the new version of phaser 2.2, when an object has need disappearing progressively we used : tween with alpha to 0 and appearing alpha to 1.
But with the new version, alpha change the transparence AND the luminosity or the contraste. This isn't good.. ! 
An explication or an solution ? 
(sorry for my english)
// To hide objectgame.add.tween(my_object).to({alpha:0}, 550, Phaser.Easing.Linear.None, null, 0).start();// or to show objectgame.add.tween(my_object).to({alpha:1}, 550, Phaser.Easing.Linear.None, null, 0).start();
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