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MattDearGameAudio - SFX/Music/Dialogue/Audio Implementation


MattDearGameAudio
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It's been another busy week of writing and festivals for me, but I had the chance to put this little portfolio piece together, showcasing some sound design and Wwise skills.

This is a shortened simulation of the adaptive ambiences I wrote for my own version of indie game Limbo. This project was done as part of my Berklee Online course, 'Game Audio Production With Wwise'.

There are a total of 13 separate ambience events within this composition, overlapping each other as they would in-game. The idea being, as the player moves through the different 'areas' of the game the soundtrack adapts with them, effecting their perception and experience of the game.

https://soundcloud.com/matthewdear-1/lost-in-limbo

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Another one of my pieces for my online course 'Game Audio Production with Wwise'

This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots'

As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09).
All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game.

https://soundcloud.com/matthewdear-1/angrybots-adaptive-soundtrack01


You can see a video of this music, with sfx as well, here:
www.youtube.com/watch?v=AzGzWWOzsiU
 

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  • 4 weeks later...

I've been pretty busy working on some new projects the last month or so. Here's a little peak at what I've been up to.

A new track for an as-yet-untitled project. This piece was inspired by other Electronic/Orchestral soundtracks such as Binding Of Isaac and Risk Of Rain

https://soundcloud.com/matthewdear-1/ice-mountain

Plus... You can now play my Limbo demo for yourself! All the sound effects, music and ambiences were created and implemented by me using Wwise.
As you move through the level the adaptive-ambience-soundtrack with change depending on where the player is and events occuring.
This is a windows-only demo I'm afraid.

https://drive.google.com/open?id=0B4ekXmpWEvzqclBoV1RORFhNVU0


I'll be posting my Angry Bots demo soon as well...

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  • 2 weeks later...
  • 2 weeks later...

All of last week I was making pig and dinosaur noises!

The pigs were for an upcoming mobile game, you canhear the first soundtrack piece here:

https://soundcloud.com/matthewdear-1/fretless-pizz-soundcloud

The Dinosaurs were the beginning of my work with Arcupion Art, making sound for their game Dinosaurs: A Prehistoric Adventure

https://steamcommunity.com/sharedfiles/filedetails/?id=490060425

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  • 1 month later...

So the holidays are over and now we are in 2016!

But work didn't stop for me...

I've been working on a retro fighting game called Rising Legends - early dev here
http://community.clickteam.com/threads/94990-Rising-Legends-Beat-em-Up-Hack-n-Slash

I've also been working with the publishing company Medkidz, on a few new projects that I can't disclose fully just yet
http://www.medikidz.com/gb-en/

Finally I have a new SFX demo, this time an audio mock-up of Dungeon Hunter 5 using my own sounds.

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Last week I was making a LOT of sound effects... but, I can't post them yet as I'm under a NDA

However, I also made some music; a 'fail jingle' and 'high score jingle' for Boom Boom Piggy, an upcoming mobile game.
You can listen and the main music loop here:
https://soundcloud.com/matthewdear-1/sets/boom-boom-piggy-ost

 

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  • 2 weeks later...

Rising Legends has been greenlit! Watch this space for the full release ;)

http://steamcommunity.com/sharedfiles/filedetails/?id=628812789

I'll be posting a video showcasing my sound effects in Rising Legends, to my Audio Demos playlist, tomorrow morning.

https://www.youtube.com/playlist?list=PLQkzN1PTj-9vk8xjEZoK8iY4_ySLtKXUb

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As mentioned last week there is the link to my Rising Legends SFX Alpha Demo. It only contains sounds from the first stage, so you will have to wait
until the full release to see all of them in action!

https://www.youtube.com/watch?v=L3COd85u44g&list=PLQkzN1PTj-9vk8xjEZoK8iY4_ySLtKXUb&index=5


I will be attending EGX: Rezzed at Tobacco Dock in London at the end of this week, so if any of you are going, I may see you there...

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Hello again to everyone I met at EGX: Rezzed! I had an awesome time connecting with some amazing developers and checking out what the industry has to offer over the next few months.
Particular highlights for me were: Tokyo 42, Pool Panic and the upcoming Renowned Explorers DLC!


In other, more personal, news...

Bananadoh! has been released! Available on Android, iOS and in your browser.

http://atqu.in/

You can hear my music for it here:

https://soundcloud.com/matthewdear-1/bananadoh

I'll probably put together a soundreel and gameplay video soon as well (Y)

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I've been pretty busy this last week, working on a couple of new projects and getting ready for the recording studio with my folk-rock band Green Diesel!
We started putting the rhythm tracks down over the last couple of days,  and tomorrow we'll be adding some guitar solos :P

You can see a fun time-lapse video of us here:
(I'm the one with long hair and glasses playing guitar)

https://www.facebook.com/thegreendieseltheory/videos/10156811405425635/


I also put together a short gameplay video of Bananadoh, showcasing my music and sound effects in action (Y)

https://www.youtube.com/watch?v=6FAOOkOl2HM

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