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It seems iOS is ignoring my ScaleManager


totallybueno
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Hi there guys,

so I finished my game and the only problem I have is that iOS is ignoring the ScaleManager, and it´s working perfectly on desktop and Android.

 

On iOS it´s working like ScaleManager.EXACT_FIT, I´m trying the game with cocoonJS Launcher and with Webview (I can´t user Canvas+ as I use some DOM stuff but I don´t need it anyway).

 

This is the code I have, I just updated to Phaser 2.2 but it´s still buggy, any recomendations?

if (this.game.device.desktop){     //desktop code}else{     this.game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;      this.game.scale.setMinMax(260, 480, 1536, 2048);      this.game.scale.pageAlignHorizontally = true;      this.game.scale.pageAlignVertically = true;     this.scale.forceOrientation(false, true);}
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Pretty sure you shouldn't go anywhere near the page alignment stuff when using CocoonJS, or forceOrientation for that matter (as I'm sure Cocoon can lock that for you). This is a Cocoon issue really though, hopefully someone who's used it will pipe in.

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