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Heat seeking missile using angleBetween (arcade)


frokenstein
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I make a heat seeking nuke in my game. I utilize this function to help it track its target:

this.game.physics.arcade.angleBetween(nuke, this.alien)

When the nuke is launched and the target is to the right of it, it tracks fine. But if the target is to the left, the nuke just oscillates slightly and doesn't turn all the way around to move toward its target. Does angleBetween not take this into account?

 

 

 

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