Partsu Posted December 10, 2014 Share Posted December 10, 2014 So going in to the fullscreen mode works perfectly with the current version (2.2.1). However, after leaving the fullscreen with ScaleManager.stopFullScreen the world size seems to reset to the original size (what was given during Phaser.Game creation). Is this intentional behaviour? It just seems very odd as it does not happen with ScaleManager.startFullScreen. The work-around seems to be adding the world.resize to the scale.onFullScreenChange signal. Link to comment Share on other sites More sharing options...
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