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Phaser .collide does NOT work on child objects


Jingles
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I don't know where in your repo the code is for this sword/group collision issue, it certainly wasn't in game.js.

 

So all I can ask is why you don't test for collision between the sword and other players, rather than the 'player' and other players? It may be a child of the player, but as long as it's still a Sprite in its own right, with its own body, then there's nothing wrong with colliding just that against other players.

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