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Left mouse button always down?


WitheringTreant
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Hey,

 

I have a weird problem. Phaser does not seem to understand whether or not mouse left button is down.

 

 

So I've put this in the update function:

 

console.log(this.game.input.activePointer.button);

 

 

And when i check console, it shows that button 0 (left mouse button) is down regardless of whether it's actually down or not.

 

 

So a condition like this returns true regardless of whether left button is down or up. It only is false if some other button is down.

 

        if (this.game.input.activePointer.button === 0)
        {
        console.log("button 0 down")
        }

 

Basically that means that the left mouse button is unusable as a control, because its not triggered correctly.

Does anyone have any idea how to make mouse left button work normally (activated only if button is down)?

Is this a phaser fault or might something in my code cause this?

 

As far as i've understood, having no buttons down should return -1 (NO_BUTTON) in the console.log.

 

I'm using newest phaser version (2.2.1).

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Looks like i've found a solution to my problem.

 

I've added this.game.input.activePointer.isDown before the button check, so it checks (true/false) if any button is pressed currently before checking if the button id is 0.

 

if (this.game.input.activePointer.isDown && this.game.input.activePointer.button === 0)

{console.log("left mouse button is down")}

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