JCPalmer Posted December 29, 2014 Share Posted December 29, 2014 I have taken a break from the voice-sync dev I was doing, and starting to frame the actual application I have wanted to do. Was waiting for MH 1.2, which I thought I needed. Looks like MHX 2 has been spin out from the main project, and has been re-architected. Are there people that have done anything with this?http://thomasmakehuman.wordpress.com/ One of the things that sounds interesting with MHX 2, is that it not Blender dependent, only Python. That could mean there might a way to get to from MH to Babylon directly from MHX 2, without going thru Blender or some other intermediary. Now if I was doing this, I would generate in-line Typescript, creating sub-classes of a MORPH.MakeHuman class in this hierarchy: - YourExportedMeshClassName- MORPH.MakeHuman (not sure what this is, but can make the exported Mesh class smaller through the use of pre-written methods)- MORPH.Mesh- BABYLON.Mesh- BABYLON.AstractMesh- BABYLON.Node Someone else could also possibly shoehorn it into a .babylon, but you might as well just run it through Blender if you all you get is a BABYLON.Mesh. I am not especially keen to do this, but I have had a lot of problems getting the Blender exporter variant, Tower of Babel, to export Shapekeys consistently. Not sure MHX 2 even makes Blender facial shapekeys, which bolster the direct route. Anyone with ideas, or want to work on this? Quote Link to comment Share on other sites More sharing options...
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