Jump to content

MHX 2, anyone tried it yet?


Recommended Posts

I have taken a break from the voice-sync dev I was doing, and starting to frame the actual application I have wanted to do.  Was waiting for MH 1.2, which I thought I needed.


Looks like MHX 2 has been spin out from the main project, and has been re-architected.  Are there people that have done anything with this?



One of the things that sounds interesting with MHX 2, is that it not Blender dependent, only Python.  That could mean there might a way to get to from MH to Babylon directly from MHX 2, without going thru Blender or some other intermediary.  Now if I was doing this, I would generate in-line Typescript, creating sub-classes of a MORPH.MakeHuman class in this hierarchy:


- YourExportedMeshClassName

- MORPH.MakeHuman (not sure what this is, but can make the exported Mesh class smaller through the use of pre-written methods)

- MORPH.Mesh


- BABYLON.AstractMesh



Someone else could also possibly shoehorn it into a .babylon, but you might as well just run it through Blender if you all you get is a BABYLON.Mesh.  I am not especially keen to do this, but I have had a lot of problems getting the Blender exporter variant, Tower of Babel, to export Shapekeys consistently.  Not sure MHX 2 even makes Blender facial shapekeys, which bolster the direct route.


Anyone with ideas, or want to work on this?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...