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Music-gameplay interaction in Phaser?


Gan_HOPE326
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Hi all,

 

I'm looking into the possibility of using music to influence what happens in my Phaser.js coded game. Something like what's seen in Beat Hazard, Crypt of the Necrodancer etc. - rhythm interaction with the peaks of intensity/frequency in the music that's playing trigger a response in the game. Is it possible to do this entirely inside Phaser? And if it is, how can I access the properties of the currently playing sound, or even its whole raw sample data, to do it? Thanks a lot!

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Hi.

 

I guess you have to write your own filter to extract the peaks.

 

http://www.html5rocks.com/en/tutorials/webaudio/intro/

 

I dont know how exactly Audio is implemented in Phaser, but how general acess to the webaudio realtime buffer is done you can see here http://noisehack.com/custom-audio-effects-javascript-web-audio-api/

 

You just have to find the peaks in the buffer instead of manipulating it like in those examples.

 

best regards

 

odd

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