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Problem scaling the game with Phaser


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Hi there, I´m having a problem scaling a game for mobile purposes... everything works fine in desktop, the only problem is scaling in mobile, I want to scale using EXACT_FIT for this case but it´s not working at all and I don´t know why.


Firs of all, I´m using Phaser v2.0.7 with Pixi.js v1.6, and I can´t use a most recent version of Phaser because it´s not working with my game and cocoonjs, so not new Scale Manager at all :)


In my html, I create the game this way

var game = new Phaser.Game(1280, 720, Phaser.AUTO);

and the game appears on my cocoonjs launcher but really small, probably is using the minWidth and minHeight...



This is my code in Boot.js (I´m using the mobile template), can anyone tell me why is not working?, everything looks fine to me :unsure:

if (this.game.device.desktop){     //THIS PART IS OK}else{     this.scale.scaleMode = Phaser.ScaleManager.EXACT_FIT;     this.scale.minWidth = 480;     this.scale.minHeight = 260;     this.scale.maxWidth = 1920     this.scale.maxHeight = 1080;     this.scale.forceOrientation(true, false);     this.scale.enterIncorrectOrientation.add(this.enterIncorrectOrientation, this); //THIS IS WORKING     this.scale.leaveIncorrectOrientation.add(this.leaveIncorrectOrientation, this); // THIS IS WORKING TOO     this.scale.setScreenSize(true);}
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