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Weird behavior with scale and anchor


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Hello :)

It is the first time I use Phaser, and I have a problem with scale and anchor .


Here is the create function:

game.physics.startSystem(Phaser.Physics.ARCADE);player = game.add.sprite(32,game.world.height - 150, 'dude');game.physics.arcade.enable(player);player.body.collideWorldBounds = true;player.scale.setTo(0.5,0.5);player.anchor.setTo(0.5,0.5);

The update function is empty.

When I execute this code, the player moves toward the bottom right corner,whereas I didn't told him to move.

I don't understand why this is happening :/

Thanks for your help :)

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