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Group Overlap


XeomDime
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Hi, why when i hit an enemy the entire enemies' group are destroyed? I want the individual enemy will be destroyed and not the entire group.

//create function        this.enemies = [];        for (var i = 0; i < 1; i++){             this.enemies.push(enemy.create(game.world.randomX +1000,400, 'nemici'));                     }         for (var i = 0; i < 2; i++){             this.enemies.push(enemy.create(game.world.randomX -1000, -200, 'nemici'));                      }              },          update: function(){                for (var ii = 0; ii < this.enemies.length; ii++){          game.physics.arcade.moveToObject(this.enemies[ii],this.nave,vel_nem, this);                            game.physics.arcade.overlap(this.enemies[ii], this.bullets , this.morte_enemy,null,this);          }         
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