reddozen Posted January 17, 2015 Share Posted January 17, 2015 Would it be possible to exort textures to their own folder like binary files do? This would clean up the models directry a lot, and would keep me from having to manually edit the babylon file. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 17, 2015 Share Posted January 17, 2015 What we should think about would be to allow developers to define resources folder when calling LoadScene. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 17, 2015 Share Posted January 17, 2015 Or changes exporters to export textures to a specific folder.. Quote Link to comment Share on other sites More sharing options...
reddozen Posted January 18, 2015 Author Share Posted January 18, 2015 I would be happy to just have a specific textures folder Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 19, 2015 Share Posted January 19, 2015 I'm adding to my backlog Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted January 19, 2015 Share Posted January 19, 2015 Think an optional sub-directory is going to be more implementable in Blender, at least. 2 full paths, one for exports & another for materials, is going to be problematic. Quote Link to comment Share on other sites More sharing options...
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