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Performance: alpha=0 VS visible=false


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well this is the information i got here: https://github.com/photonstorm/phaser/issues/839#issuecomment-43753560


i testet this with 2 tilemap layers which had a noticable impact on performance..  so i guess lewster was right...  alpha=0; may not draw it but probably still does some calculations on it somehow somwhere..


maybe this changed since i made this post..  could you provide a link to the source? im curious :)

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