jerome Posted January 29, 2015 Share Posted January 29, 2015 Hello, I would like to dynamically deform a mesh.I mean, given a mesh, I just want its vertices to change position dynamically, not the face definitions. I guess the Mesh object updateVerticesData() or updateVerticesDataDirectly() methods should be used.But I don't know really how and if this kind of update will have the deformed mesh rendered at next frame without doing anything more ... #1 : Is this the right way to achieve this kind of deformation ? #2 : If yes, is there an example of these methods usage anywhere in the playground or somewhere else ?( I have to admit I haven't yet finished to watch the 7 hours video tutorial, maybe it is talked about ) Quote Link to comment Share on other sites More sharing options...
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