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Boundingbox info in babylon 2.0


Samuel Girardin
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Hi, 

 

In 1.14 version I use (here my mesh is a cylinder created  with  :  BABYLON.Mesh.CreateCylinder(...)

var bbox =  mesh.getBoundingInfo().boundingBox ; 

And I had my correct value bbox.minimumWorld, etc.

 

Now in v2, bbox.minimumWorld = infinity ? etc...

 

So I have to use  : 

var bbox = mesh.subMeshes[0].getBoundingInfo().boundingBox

Is that normal ?  (playground here : http://www.babylonjs-playground.com/#1YVHKE#1

 

sam

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