Samuel Girardin

Boundingbox info in babylon 2.0

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In 1.14 version I use (here my mesh is a cylinder created  with  :  BABYLON.Mesh.CreateCylinder(...)

var bbox =  mesh.getBoundingInfo().boundingBox ; 

And I had my correct value bbox.minimumWorld, etc.


Now in v2, bbox.minimumWorld = infinity ? etc...


So I have to use  : 

var bbox = mesh.subMeshes[0].getBoundingInfo().boundingBox

Is that normal ?  (playground here :



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