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Possible bug - cacheAsBitmap with TileSprite


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Either this is a bug or I'm doing something wrong...


I've create a group and added a bunch of Images to it. I also add 2 TileSprite's. I then set 'cacheAsBitmap' to true on the group.


When the group renders the TileSprites are not visible. They ARE visible when cacheAsBitmap is false.


Running Phaser 2.2.2, WebGL


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