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Volume controls for music and sound effects


Anderberg
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Like all other games I have music and sound effects. However, right now I only have one volume control which changes the game.sound.volume, of course impacting all sounds.

 

I would like to divide this into one volume control for the music and one for the sound effects. Does anyone know if this is built into Phaser somewhere? Or should I keep track of what audio objects that are music and which ones are sound effects? Is it possible to have two sound managers, one for music and one for sfx and would that even be appropriate?

 

I'm happy for your input on the matter :)

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I recently tried to find something slimier to this for phaser and I came up with nothing. 
 

To get around this I just two global volumes vars. One for Music and one for SFX. 

 

Then created two helper functions to call the sounds with their correct volumes. 

function playSFX(sound){	if(game.global.volumeSFX > 0){		sound.play('',0,game.global.volumeSFX);	}}function playMusic(music){	if(game.global.volumeMusic > 0)		music.play('',1,game.global.volumeMusic,true);	}}

Works well for me but I am not sure if there is a better way to do it. 

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