iiceman Posted February 12, 2015 Share Posted February 12, 2015 Hey ho, another two quick (and hopefully easy) question, please have a look here: http://www.babylonjs-playground.com/#GQDHN 1) I am trying to create a tiles ground with 4 submeshes. I start with zero submeshes. I am pushing submeshes 4 times... I end up with 8 submeshes... ... ... eh? I feel like I am missing something here, please tell me what's going on. I assume the 8 submeshes are the triangles that I see in the wireframe... but why? 2) How can I pick a submesh? The scene.pick returns the clicked mesh, but how would I determine the submesh at the clicked position? (Edit: I searched and didn't find anything about picking a submesh at all, but somebody must have done that before, I think. Maybe it's too easy so nobody else ever asked :-/ ) Easy questions, right? Enlighten me please! Quote Link to comment Share on other sites More sharing options...
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