kuk Posted February 19, 2015 Share Posted February 19, 2015 Problem:Device - A700 (resolution 1920x1200)I created game with resolution 1536x960 and scale this with Phaser.ScaleManager.SHOW_ALL.Launched in CocoonJS Launcher and my FPS was 12-14. Сan help me how to make multiscreen game with Phaser engine for android devices? Link to comment Share on other sites More sharing options...
beuleal Posted February 19, 2015 Share Posted February 19, 2015 Hm... the resolution is large! but i think it isnt the problem... Which versio is ur android? and what is the model? Link to comment Share on other sites More sharing options...
kuk Posted February 19, 2015 Author Share Posted February 19, 2015 Hm... the resolution is large! but i think it isnt the problem... Which versio is ur android? and what is the model? Acer A700 Last CM11 Link to comment Share on other sites More sharing options...
Rorian Posted February 20, 2015 Share Posted February 20, 2015 Your tablet is high-end so this game resolution shouldn't be much of a burden. The problem can be almost everywhere else, for example: a huge amount of sprites, bad management of objects or tweens, creating stuff in the update function... etc. in mono 1 Link to comment Share on other sites More sharing options...
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