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Problem with audio being distorted.


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So I have different audio samples for each different collision, and I load them into the game as follows:


  music = game.add.audio('hurt',1);
   music2 = game.add.audio('boom',1);
   music3 = game.add.audio('bird',1);
   music4 = game.add.audio('landing',1);
   music5 = game.add.audio('fail',1);
And then I call the sound at the different parts of the game as follows:
This has worked fine up untill the last music5. It comes out distorted. Have I got too many sound files? Each audio sample is only a second or 2 long. Any additional sounds I use past music4 are distorted.
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