StephenDunne Posted February 20, 2015 Share Posted February 20, 2015 So I have different audio samples for each different collision, and I load them into the game as follows: music = game.add.audio('hurt',1); music2 = game.add.audio('boom',1); music3 = game.add.audio('bird',1); music4 = game.add.audio('landing',1); music5 = game.add.audio('fail',1); And then I call the sound at the different parts of the game as follows: music.play(); This has worked fine up untill the last music5. It comes out distorted. Have I got too many sound files? Each audio sample is only a second or 2 long. Any additional sounds I use past music4 are distorted. Link to comment Share on other sites More sharing options...
StephenDunne Posted February 20, 2015 Author Share Posted February 20, 2015 Got it sorted Link to comment Share on other sites More sharing options...
arseniy Posted March 3, 2015 Share Posted March 3, 2015 how did you solved it? Link to comment Share on other sites More sharing options...
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