josemayi27 Posted February 22, 2015 Share Posted February 22, 2015 Hello All, I am working in a pretty big, closed environment and was looking around for ways to optimize performance. I am using babylon 2.0 and saw a few things while looking around documentation which might help me such as LOD, SceneOptimizer, octrees and shadow maps. All of these optimization techniques are great, but it looks like babylon only does frustum culling (at least by default) because whenever an object is caught in the camera's field of view the frame rate drops considerably (from 50-60 to 5-15) even if the object is behind another object and can't be seen. If occlusion culling is not possible with babylon at the moment, could anyone throw other optimization techniques my way? Right now, I haven't really optimized the scene at all, but am not sure whether the things I mentioned above will be enough to give me at least 40 frames when looking in the direction of a lot of "hidden" objects since they will still be rendered. Any help would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
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