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Odd self-shadowing


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  • 2 months later...

sorry to dig the up again but I am still not sure I understand how to use it. I created this very simple playground:




Is it possible to use the blur variance shadow map while the mesh casts and receives shadow or am I forced to deactivate cast/receive to avoid that black effect?


I am not really happy with the other shadow versions, I would really love to have the blur shadow map. But I also need my meshes to receive shadow (looks just stupid if they don't).


Any way to do that? I played around with the light position and the bias value, but doesn't seem to make a difference as far as I can tell.

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